Publishing
Development support, launch and growth for games that have not shipped yet, on a revenue share.
- Pre-launch development support from people who ship: our designers and engineers review the systems, the content and the first hour of play, and work alongside your team on what the build still needs before it can hold players.
- The economy balanced in Codex before release: every drop table, price, sink, source and progression curve run through Monte Carlo simulation of the whole player journey, so the game launches on numbers rather than hopes.
- A launch plan built on data, not on a calendar: the date picked against the genre's momentum, the store presence and creative ready, and the creators lined up before launch day, so the game opens to an audience already looking for it.
- The advertising budget behind the launch, funded by us and run across our own network, on a revenue share with no upfront fee: we earn when the game earns. After launch the work continues — LiveOps, updates and growth, week by week.

