Project TimeTRAVEL...
Tracked since by DevelopStuff236
Concurrent players
Metrics over time
About & history
Okay so if we assume the Workspace is a closed system where S is the Server and p is the Player, we can map the coordinates (x, y, z) into a recurring data-table. By calculating the inverse of the velocity vector [v], we can effectively simulate a rollback state without a formal physics engine reset. The formula for the "Mind-Leap" is basically: SUM from i=1 to n of (Frame[i] - Frame[i-1]) = ABSOLUTE_CONFUSION NOTES: Constraint A: If Time < 0, then HumanoidRootPart.CFrame must be forced into a loop. Constraint B: Visual shaders must desaturate to 0% to account for the photon-lag in the user's brain. Warning: If the logic-gate [P] -> [Q] fails, everyone might start moonwalking. Do not touch the [G] key unless you are prepared for the reality-buffer to overflow. OH, YOU WAS NOT MEANT TO SEE THIS

