Operating metrics over time
| Metric | period-0 | period-1 | period-2 | period-3 | period-4 | period-5 | period-6 | period-7 |
|---|---|---|---|---|---|---|---|---|
| Metric | period-0 | period-1 | period-2 | period-3 | period-4 | period-5 | period-6 | period-7 |
|---|---|---|---|---|---|---|---|---|
Platform
Roblox's own published numbers — DAU, hours engaged, bookings, revenue and more — every figure cited to its source page.
| Metric | period-0 | period-1 | period-2 | period-3 | period-4 | period-5 | period-6 | period-7 |
|---|---|---|---|---|---|---|---|---|
Daily active users
138M
+12.2% QoQ
Hours engaged
34B h
+17.2% QoQ
Bookings
$1.7B
+9.0% QoQ
Revenue
$1.57B
+7.0% QoQ
Bookings per DAU · daily
$0.13
-7.1% QoQ
Monthly unique payers
30M
+11.1% QoQ
Latest: Q3 2026 · reported by Roblox · 10-Q Q3 2026 (p. 7, 27, 33) · Shareholder letter Q3 2026 (p. 3, 11)
Roblox-reported · 35 quarters
Roblox-reported · 35 quarters
Roblox-reported · 35 quarters
Roblox-reported · 35 quarters
Revenue by billing country; DAU/hours regions use the IP at account registration.
| Metric | Q4 2024 | Q1 2025 | Q2 2025 | Q3 2025 | Q4 2025 | Q1 2026 | Q2 2026 | Q3 2026 |
|---|---|---|---|---|---|---|---|---|
| Revenue | $988.18M | $1.04B | $1.08B | $1.36B | $1.42B | $1.44B | $1.47B | $1.57B |
| Cost of revenue | $218.74M | $224.72M | $236.11M | $296.46M | $315M | $294M | $292M | $318M |
| Developer Exchange fees | $280.61M | $281.56M | $316.37M | $427.93M | $477.24M | $423M | $363M | $403M |
| Net loss | -$219.57M | -$215.06M | -$278.38M | -$255.63M | -$316M | -$246M | -$183M | -$227M |
| Adjusted EBITDA | $65.61M | $57.96M | $18.36M | $45.71M | $2.73M | $99M | $152M | $138M |
| Covenant Adjusted EBITDA | — | $205.04M | $319.88M | $503.65M | — | $366M | $260M | $274M |
| Operating cash flow | $184.49M | $443.91M | $199.26M | $546.18M | $607M | $629M | $318M | $395M |
| Free cash flow | $120.63M | $426.55M | $176.65M | $442.6M | $307.08M | $596M | $294M | $364M |
| Capital expenditures | $63.86M | $17.36M | $22.61M | $102.58M | $298.42M | $33M | $22M | $28M |
| Cash & equivalents | $711.68M | $1.16B | $994.57M | $1.02B | $1.21B | $1.19B | $991M | $1.09B |
| Deferred revenue | $4.57B | $4.75B | $5.11B | $5.69B | $6.51B | $6.8B | $6.9B | $7.04B |
Adjusted EBITDA changed definition in Q1 2023. Covenant Adjusted EBITDA is the older basis (still reported): it also adds back the change in deferred revenue and deferred cost of revenue, so the two rows are never one series.
Roblox's reported average DAU vs our quarterly-average tracked CCU (platform_daily) — DERIVED, not a reported figure.
Tracked-CCU comparison starts with the first full quarter of our history (Q4 2026).
CCU/DAU and coverage are DERIVED estimates, not reported figures.
Derived ratios start with the first full quarter of our tracked history (Q4 2026).
Every fact on this page cites the specific filed document and page it was read from — 65 documents.
Restatements
None — every figure printed more than once agrees across its sources (a coarser print of the same number is not a restatement).