Nobody is playing [RELEASE!] Bushogoma on Roblox right now. Its all-time peak is 11 players, reached on . It has been visited 4.9K times.
Performance
Profile
Concurrent players
Metrics over time
About & history
About
A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint (After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
G = Awaken
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint (After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L2/LB + R2/RB = Awaken
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
LB/L1 = Skill 1
RB/R1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.
A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint(After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
G = Awaken
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint(After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L2/LB + R2/RB = Awaken
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
LB/L1 = Skill 1
RB/R1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.→A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint (After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
G = Awaken
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint (After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L2/LB + R2/RB = Awaken
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
LB/L1 = Skill 1
RB/R1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.
A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint (After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
G = Awaken
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint (After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L2/LB + R2/RB = Awaken
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
LB/L1 = Skill 1
RB/R1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.
Icon historynone yet
No changes recorded since tracking began.
Thumbnail history2 changes
Thumbnail added
Thumbnail added
Video historynone yet
No changes recorded since tracking began.
→A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint(After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
G = Awaken
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint(After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L2/LB + R2/RB = Awaken
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
LB/L1 = Skill 1
RB/R1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.
A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint(After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint(After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L3 = Lock ON
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
LB/L1 = Skill 1
RB/R1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.→A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint (After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
G = Awaken
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint (After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L2/LB + R2/RB = Awaken
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
LB/L1 = Skill 1
RB/R1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.
A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint(After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint(After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L3 = Lock ON
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
RB/R1 = Skill 1
LB/L1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.→A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint(After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint(After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L3 = Lock ON
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
LB/L1 = Skill 1
RB/R1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.
A class-based area fighter where the build possibilities are endless.
Controls:
M1 = Punch
M2 = Feint(After Dash or Punch)
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.
→A class-based area fighter where the build possibilities are endless.
PC Controls:
M1 = Punch
M2 = Feint(After Dash or Punch)
Q = Dash
R = Critical
F = Block/Parry
CTRL + M1 / T = Uptilt (M1 in Uptilt is Downslam)
C = Slide
Space X2 = Double Jump
Hold Space Near Wall = Wall Run/Wall Climb
Press Space Near Wall = Wall Jump
Console Controls:
RT/R2 = Punch
LT/L2 = Feint(After Dash or Punch)
(B)/(O) = Dash
(Y)/(Triangle) = Critical
(X)/(Square) = Block/Parry
D-Pad Right = Uptilt (RT in Uptilt is Downslam)
R3 = Slide
L3 = Lock ON
(A)/(X) X2 = Double Jump
Hold (A) Near Wall = Wall Run/Wall Climb
Press (A) Near Wall = Wall Jump
RB/R1 = Skill 1
LB/L1 = Skill 2
D-Pad Left = Skill 3
D-Pad Down = Skill 4
Credits:
Scripting: Spaxda, GluHasTwo
Map: 0_Cokes
UI: Strogxky
Huge thanks to the RoVFX community for their open source library.