Procedurally Generated Backrooms Game Test
Tracked since by Johnnnnnnnnnnsss
Concurrent players
Metrics over time
About & history
F/R1 FOR FLASHLIGHT, SHIFT/R2 TO RUN, C/L2 TO CROUCH no real ending yet If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maxiumum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you. credits: wall texture from RegularlyBlue ceiling texture: rbxassetid://9987633354 floor texture: rbxassetid://1158360304 some parts of the map are from nico's nextbots entity rig from @UI89214630675914 car from Need For Speed: Hot Pursuit 2. A lot from toolbox (ex: furniture, decals) flashlight model from @ArzticFrog

