Rival Ducks

Command Palette

Search for a command to run...

Procedurally Generated Backrooms Game Test

Tracked since by Johnnnnnnnnnnsss

PlayOpen on Roblox
Performance
Profile

Concurrent players

Metrics over time

About & history

About

F/R1 FOR FLASHLIGHT, SHIFT/R2 TO RUN, C/L2 TO CROUCH no real ending yet If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maxiumum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you. credits: wall texture from RegularlyBlue ceiling texture: rbxassetid://9987633354 floor texture: rbxassetid://1158360304 some parts of the map are from nico's nextbots entity rig from @UI89214630675914 car from Need For Speed: Hot Pursuit 2. A lot from toolbox (ex: furniture, decals) flashlight model from @ArzticFrog