VectorGame
Tracked since by Logus_Bogus
Concurrent players
Metrics over time
About & history
Recreated inside Roblox, this experience emulates how early vector-based arcade machines rendered graphics, computed games, and synthesized sound—all entirely in code. If it was once a chip on a board, it is now a purpose-built module. No corners cut. VECTOR RENDERING Every visible line is transformed from 3D space, clipped, projected, ordered, and drawn sequentially by a simulated electron beam. Phosphor glow, persistence, retracing, scan speed, and CRT effects were built from the ground up. SYNTHESIZED AUDIO Music, engines, weapons, impacts, warnings, and interface sounds are generated through custom synthesis systems. Waveforms, modulation, pitch, envelopes, and layered effects recreate classic arcade hardware. UNDER THE HOOD Modular systems handle rendering, physics, input, procedural geometry, enemy behavior, collisions, sound, game states, telemetry, and performance budgeting. Play Asteroids, Asteroids 3D, Red Baron, the interactive Vector Showcase—and more to come!

