There's currently a bug with console players not being able to join the game, i am actively trying to fix it.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
LIMINARIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
There's currently a bug with some people not being able to join the game, i am actively trying to fix it but due to the unknown cause it might take a while.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
LIMINARIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→There's currently a bug with console players not being able to join the game, i am actively trying to fix it.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
LIMINARIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-30
Icon history1 change
Icon updated2026-08-27
Thumbnail history17 changes
Thumbnail updated2026-08-30
Thumbnail updated2026-08-30
Thumbnail updated2026-08-30
Thumbnail updated2026-08-30
Thumbnail updated2026-08-30
Thumbnail updated2026-08-30
Thumbnail updated2026-08-30
Thumbnail updated2026-08-27
Thumbnail updated2026-08-27
Video historynone yet
No changes recorded since tracking began.
Formerly "Procedural Backrooms"
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
LIMINARIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→There's currently a bug with some people not being able to join the game, i am actively trying to fix it but due to the unknown cause it might take a while.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
LIMINARIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-30
Formerly "Procedural Backrooms"
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→Formerly "Procedural Backrooms"
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
LIMINARIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-27
Formerly "Procedural Backrooms"
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
LIMINARIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→Formerly "Procedural Backrooms"
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-27
Formerly "Procedural Backrooms"
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→Formerly "Procedural Backrooms"
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
LIMINARIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-27
(Formerly "Procedural Backrooms")
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→Formerly "Procedural Backrooms"
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-27
(Formerly named Procedural Backrooms)
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→(Formerly "Procedural Backrooms")
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the Backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-27
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→(Formerly named Procedural Backrooms)
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-26
This is not Backkward's Procedural Backrooms, nor is it a copy of his game, if you came here to play his game, you're in the wrong place.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
OMINORIUM is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-26
This is not Backkward's procedural backrooms nor is it a copy of his game, if you came here to play his game, you're in the wrong place.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→This is not Backkward's Procedural Backrooms, nor is it a copy of his game, if you came here to play his game, you're in the wrong place.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-26
Bacteria npc is a bit broken right now, we are actively trying to fix it although it may take some time.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→This is not Backkward's procedural backrooms nor is it a copy of his game, if you came here to play his game, you're in the wrong place.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
2026-08-26
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets
→Bacteria npc is a bit broken right now, we are actively trying to fix it although it may take some time.
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kane Pixels' visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
Special credit to Midnight for various 3D assets