3 people are playing Not Quite Human on Roblox right now. Its all-time peak is 9 players, reached on . It has been visited 4.7K times.
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About & history
About
A JoJo-inspired open-world experience where your choices, abilities, and encounters shape your journey.
Explore an open world, discover supernatural abilities, take on missions, form alliances, join organizations, and fight to survive. Develop your character, uncover what the world has to offer, and decide how you want to make your mark.
The game offers little hand-holding. You are expected to learn through exploration, experience, and the consequences of your decisions.
Permanent character loss is an intended part of the game.
Q to dash
F to block
P to open settings
O is for organizations
M is for Player menu and Character skill tree
Some moves have held variants
Arrows and stone masks are rare - Main progression is through learning skills and leveling
Change history
Name historynone yet
No changes recorded since tracking began.
Genre historynone yet
No changes recorded since tracking began.
Description history3 changes
A JoJo-inspired open-world experience where your choices, abilities, and encounters shape your journey.
Explore an open world, discover supernatural abilities, take on missions, form alliances, join organizations, and fight to survive. Develop your character, uncover what the world has to offer, and decide how you want to make your mark.
The game offers little hand-holding. You are expected to learn through exploration, experience, and the consequences of your decisions.
**Permanent character loss is an intended part of the game.** Death can mean losing your character for good.
→
A JoJo-inspired open-world experience where your choices, abilities, and encounters shape your journey.
Explore an open world, discover supernatural abilities, take on missions, form alliances, join organizations, and fight to survive. Develop your character, uncover what the world has to offer, and decide how you want to make your mark.
The game offers little hand-holding. You are expected to learn through exploration, experience, and the consequences of your decisions.
Permanent character loss is an intended part of the game.
Q to dash
F to block
P to open settings
O is for organizations
M is for Player menu and Character skill tree
Some moves have held variants
Arrows and stone masks are rare - Main progression is through learning skills and leveling
[In open testing]
A JoJo-inspired open-world experience where your choices, abilities, and encounters shape your journey.
Explore an open world, discover supernatural abilities, take on missions, form alliances, join organizations, and fight to survive. Develop your character, uncover what the world has to offer, and decide how you want to make your mark.
The game offers little hand-holding. You are expected to learn through exploration, experience, and the consequences of your decisions.
**Permanent character loss is an intended part of the game.** Death can mean losing your character for good.
→
A JoJo-inspired open-world experience where your choices, abilities, and encounters shape your journey.
Explore an open world, discover supernatural abilities, take on missions, form alliances, join organizations, and fight to survive. Develop your character, uncover what the world has to offer, and decide how you want to make your mark.
The game offers little hand-holding. You are expected to learn through exploration, experience, and the consequences of your decisions.
**Permanent character loss is an intended part of the game.** Death can mean losing your character for good.
test→[In open testing]
A JoJo-inspired open-world experience where your choices, abilities, and encounters shape your journey.
Explore an open world, discover supernatural abilities, take on missions, form alliances, join organizations, and fight to survive. Develop your character, uncover what the world has to offer, and decide how you want to make your mark.
The game offers little hand-holding. You are expected to learn through exploration, experience, and the consequences of your decisions.
**Permanent character loss is an intended part of the game.** Death can mean losing your character for good.