Hushwood π―οΈποΈ
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π―οΈ HE IS COUNTING. HIDE. π―οΈ π WHAT'S NEW (Oct 10-11) π―οΈ The Court: wait for the night OUTSIDE the manor. Light the lamps with your friends, peek through the windows, ring the bell, and wat ποΈ Hushwood Manor, 1890. Something tall and thin has been waiting in the dark, and tonight it hunts. Slip into a wardrobe, behind a curtain, inside a grandfather clock. Then hold your breath, because he is knocking. π¨ πͺ 127 hiding places across a vast candle-lit mansion π§ A Seeker that LEARNS: he remembers where you hid, hears every footstep and lies with fake sounds π€« Hold your breath at his knock. One gasp and he knows π Throw a bell or wind a music box to pull him away from your friends π» Found? You become an echo: creak doors, flicker candles and draw him off while your friends survive π₯ Solo or up to 4 friends. The round is lost only if EVERYONE is found π Survive 5 rounds to see the dawn No gore. Just the dark, the silence and the sound of him coming. π€ Dare you stay quiet? π€

