Pixellated Filter
Tracked since by robloxandtyler
Concurrent players
Metrics over time
About & history
This works by moving a part in front of the camera every frame, this part has a surface gui inside of it with a low pixels per stud value. Inside of that surface gui is a viewport frame which I use some magic to replicate the level into. I would recommend setting your graphics to <9 to disable anti aliasing which makes the thing a bit less blurry.

