weaponry nonsense, mk.II
Tracked since by Jetstar_057c
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what if there were more first-person shooter games that had (lite) tactical firearm mechanics systems but was still arcadey enough to be casual and had a more lighthearted and less serious style? i'd like more of those games. in fact, this is one of them. the only objective at this time is to head to a boat by the river. follow any instructions you see! damage and handling was not made with pvp as a focus by the way. (but it's not discouraged!) i hope you know how to tap or burst fire, because full-auto with no recoil >50 meters away doesn't exist here. don't break the radio

