Rival Ducks

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AI Predictive Tracking Test

Tracked since by HCTGT_RBLX

PlayOpen on Roblox
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About & history

About

DM me on Twitter @hctgtx if you have any queries about this project or want to get the models in this project. If you are wondering how this thing works: It uses ray-casting to detect obstacles like walls and effectively calculates the distance between the car and the wall. After the car detects the wall it will turn away in the other direction to avoid contact with the wall, thus not crashing into it. This method of predictive tracking with ray casting might not be the best way to create a self-drving car but it worth a try.