Missile Silo: Command & Control
Tracked since by Pocheacha
Concurrent players
Metrics over time
About & history
***This game contains flashing lights and loud alarm noises.*** ALERT: UNIDENTIFIED RADAR RETURNS ARE SHOWING UP ON YOUR SCREEN! ARE WE UNDER ATTACK?? ARE WE SEEING BIRDS? Thankfully, we have YOU! Please help us identify and mitigate risks before a cataclysm unfolds. [Very early testing. Expect glitches.] Usually, hitting the reset button un-does any glitch. If you hear phone ringing like an alarm, the reset button fixes that. The counterattack is not glitched; it will eventually require two keys and for the moment that can be overridden by the player hitting it twice. You must use the front phone before launching a counterattack or it SHOULD simulate the local missile exploding when it hits the roof of the silo. This doesn't always work. There is a chance of a counterattack hitting an incoming missile, if there is one. In the final game this will be a slim outcome but for now I've set it to be 50/50 if launched in time. [Core missile screen arc mechanics are in Math Visualizer]

