Ikigai
Tracked since by Aden_Rc
Concurrent players
Metrics over time
About & history
I took a look at my previous combat game, Tojikomerareta Desumatchi. I'm proud of it, but it was full of flaws, bugs and weird, choppy mechanics. So I decided to work on this. Ikigai will be my first melee combat system that doesn't use the ".Touched" event and instead uses ClientCast. It will also be my first combat system that uses one script to control all of the weapons, instead of a script inside of each weapon.

