SHUTTER
Tracked since by ThePristineAnt
Concurrent players
Metrics over time
About & history
SHUTTER was a game I had been working on for 2 years, that ended up getting cancelled February 2025. This is the old prototype build for the game. It's quite buggy, and it doesn't contain much of my newer vision at all, but I won't be coming back to improve the prototype version, as the old code isn't worth spending time improving, especially with other projects. HOW TO PLAY: - Survivor * Collect all 10 orbs and escape. * There's a monster in the maze with you. Use your limited use camera to flash the monster and send it away. It will anger the monster overtime, however... * Recharge flashes on the camera by collecting the orbs. * Don't take too long. - Monster * Use your stealth and strategy to sneak up to the survivor and run into them to attack. * Every time you're flashed, your frustration increases. Once it fully fills, a HUNT begins! * Flashes will stun you rather than sending you away, and you're much faster than usual. This effect is temporary and limited however.

