perfect hitboxes (READ DESCRIPTION)
Tracked since by BendyMachine2008
Concurrent players
Metrics over time
About & history
UPDATE: I have added a slight prediction to the movement that accounts for 1/60th of a second. This change was made to make up for processing delays from remote events on behalf of the server, although such difference should be nearly unnoticable. WARNING: This project is simple, yet highly unoptimized. Its purpose is to replicate player's CFrames as fast as possible with no buffers, interpolation or smoothing at all. Requirements: [RECOMMENDED] | [DECENT] ~120 fps | ~60 fps < 5 players | < 10 players < 50 ping | < 100 ping - Low jitter (latency variation) - No packet loss (~0%) I'd also suggest using these FFlags (if possible): { "DFIntMaxFrameBufferSize": "1", "DFIntS2PhysicsSenderRate": "1" } Need help? Contact me on [drocsid] (read backwards). My user: r41sn

