Rival Ducks

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Editable Skinned Mesh

Tracked since by AvLab

PlayOpen on Roblox
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About

In this place, the MeshAPI is used to deform a Dynamic Head and SkinMorph is used to update it's FACS rig. Requires engine version 614+ or use the ZEditableSkinnedMesh channel. Note: Shading artifacts are due to a temporary EditableMesh limitation.