Editable Skinned Mesh
Tracked since by AvLab
Concurrent players
Metrics over time
About & history
In this place, the MeshAPI is used to deform a Dynamic Head and SkinMorph is used to update it's FACS rig. Requires engine version 614+ or use the ZEditableSkinnedMesh channel. Note: Shading artifacts are due to a temporary EditableMesh limitation.

