Rival Ducks

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Fighty Ball Test

Tracked since by vec4me

PlayOpen on Roblox
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Concurrent players

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About & history

About

The hope is that network replication is based on the idea of cause (user inputs) and effect. If the state between the clients and simulated clients on the server diverge too much, then the state needs to be corrected. I'm still playing around with it but whatever.