tds soldiers doesnt agree with you
Tracked since by potolog101
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function Chat(message) game:GetService("Chat"):Chat(workspace.Soldier.Head, message, Enum.ChatColor.Red) end game.Players.PlayerAdded:Connect(function(plr) plr.Chatted:Connect(function(msg) if string.find(msg, "no") then Chat("mods ban this st#p#d " ..plr.Name.. " b####. he disagrees.") end end) end)

