PBR pebbles tiny rocks place high poly (showcase)
Tracked since by lkppu00
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Nothing special I was trying to upload really high poly models since i thought the max triangle count was 8000 but i learned that you dont need to spend hours splitting up models into one big mesh(some of the models have 60 000 triangles which meant i split them into multiple meshes 60/8) hopefully what I'm trying to explain makes sense. In theory this technique would have been really great for showcases years ago but since they raised the max triangle count per mesh i dont think this method is necessary. This method would be a headache for big games with tons of models and shouldnt be something an artist has to think about.

