rng hide and seek [ALPHA]
Tracked since by itsjee_RAL
Concurrent players
Metrics over time
About & history
The problem with Hide and Seek these days is that, if you memorize the hiding spots, it becomes less like Hide and Seek and more like Memory Mastermind. In this game, I attempt to bring a new twist to Hide and Seek: randomly generated maps. Rather than choosing a map, players can choose a theme (not yet implemented). A map will then be created based off of this theme. You'll never have to worry about losing your good spots again! ==================== Background music from PlayOnLoop Licensed under Creative Commons by Attribution 4.0

