Super Awesome Boss Fights
Tracked since by UnlimitedMissiles
Concurrent players
Metrics over time
About & history
Latest content: Update 6: QoL update - fixed a bunch of bugs - rebalanced stuff - added server lives: amount of server lives is equal to amount of players who joined * 3. any time anyone in the server dies, a server life is lost. Running out of server lives will cause all players in the server to not receive rewards (leaderboard wins, badge, and sword). Resetting while **above 75 HP** will not consume server lives. - players now roll in the direction they move in - bosses will now be invincible & not attack until all expected players have joined **Instance-1K17** - Added health scaling - Fixed players spawning on the roof in larger lobbies **Serpent** - increased tail length by a bit - nerfed contact damage when simply pursuing players - slightly increased max hp **Boss** - Dash Punch & Grab now have a longer windup - Buffed Dash Punch & Grab's damage Credits: Music: Terraria DM Dokuro Lemoncake Hakita

