Rival Ducks

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LOD Proof of Concept

Tracked since by Zonix_Official

PlayOpen on Roblox
Performance
Profile

Concurrent players

Metrics over time

About & history

About

Basic Demo of a simple LOD API. Within this it has a mesh that changes based on camera distance and particle emitter that disables itself once the camera is "too far away" Literally a custom LOD system that's very simple and could help with performance or memory usage more than the auto-generated LODs Roblox provides.