Rival Ducks

Command Palette

Search for a command to run...

GCoGDC:R - First 10 Floors

Tracked since by FranticErrors

PlayOpen on Roblox
Performance
Profile

Concurrent players

Metrics over time

About & history

About

f1: basic movement of WASD, only effortless floor, f2-f9 is easy f2: introducing wide tightropes f3: introducing shapes f4: introducing stuff like ice parts f5: introducing outside sections (easier raw gp tho) f6: second netted floor, first since f1. halfway point of easy floors and the beginning of the overall test f7: continuing the test and introducing other parts. f4 the sequel f8: idk man. introducing filler and other stuff. maybe focused more on design and creativity? f9: final testing part 1 f10: final testing part 2 + farewell yeah