Rival Ducks

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npc test

Tracked since by jalil1255

PlayOpen on Roblox
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About

how many npcs can we do heres stuff i did for scripters *npcs are client sided *only target positions for npc are sent across unreliable remote events *Using packet module for unreliable remote events *collisions between other npcs are off but can still collide with players *npcs will either pathfind or directly move to you depending on condition *npcs vary in walkspeed next update is bulkMoveTo instead of MoveTo am happy with myself