npc test
Tracked since by jalil1255
Concurrent players
Metrics over time
About & history
how many npcs can we do heres stuff i did for scripters *npcs are client sided *only target positions for npc are sent across unreliable remote events *Using packet module for unreliable remote events *collisions between other npcs are off but can still collide with players *npcs will either pathfind or directly move to you depending on condition *npcs vary in walkspeed next update is bulkMoveTo instead of MoveTo am happy with myself

