All in One
Tracked since by DogeTrends Fan Club
Concurrent players
Metrics over time
About & history
This is an experimental game with cross server multiplayer. Movement has about a one second delay where as chat is nearly instant. In theory, this game can support an infinite amount of players. This is all possible with some clever scripting using MessagingService. Each player only takes up about 0.25kb/s (so 100 players will be around 25kb/s). If you enjoy, please consider blowing the minds of your friends by sharing!

