Pathfinding Test Map 2 (PUBLIC)
Tracked since by AtAltitude
Concurrent players
Metrics over time
About & history
A variation of Shedletsky's Haunted Mansion, with a fully functional path node system and a simple pathfinding AI character for you to use as an example. The relevant code is commented for easier understanding. Sometimes, the character will detect the wrong target node because they are only seperated by a thin wall. This is because the node on the other side of the wall is closer to the target than the node on the correct side. I will fix this soon. Credit for the house goes to whoever first made it. I don't know who it was. It was first seen years ago, and I can't track down the original creator of this variation.

