PhysicsEngineTest [ALPHA]
Tracked since by mallsmallwhy
Concurrent players
Metrics over time
About & history
This game is a physics engine test for myself. AV stands for angular velocity, which is a constant torque, so no speeding up nor slowing that. LV stands for linear velocity, which is a constant movement to an axis. X, Y or Z. To get started you have to hit the '+' button at the bottom left. Then a part spawns in. You can move you're camera with WASD. Yes, reading this was definetly an endeavour, but when you understand the basics you can do many stuff. The for on the screen and then the text input place at the right side of it. Whenever you spawn in a part there will be a number asigned to it. lets say LV 1,0,0 for 1. this means that it will move the first part at the Z axis. To activate it you press either the AV or LV buttons, according to where you gave the X, Y and Z movement instructions. You might see S and N on you're screen. They are still in development, so they do nothing. Thank you for reading this long description, have fun :).

