Nobody is playing The Fate of EVERYTHING Solar System on Roblox right now. Its all-time peak is 0 players, reached on . It has been visited 679 times.
Performance
Profile
Concurrent players
Metrics over time
About & history
About
Ride time all the way to the end.
Warning: If you have bad internet connection or a poor device, your device WILL RAGE QUIT if it goes anywhere near this INSANE Solar System model.
Primary scale: 1 AU = 50 studs
- Used for the Sun and orbits.
Secondary scale: 13,333.333 km = 1 stud
- Exaggerates the planets by a factor of roughly 224.4. Otherwise, anything smaller than Jupiter's moon Europa would be smaller than Roblox's size limit.
To be clear, I used AI a lot, but never for anything more than coding. Everything else here is human made. I don't own any texture here except for the Sun.
PC Setting Shortcuts:
F - Toggle Sun Flare
N - Toggle Name Labels
B - Toggle Orbit Visualization
T - Toggle Trails
L - Toggle Helper Light
H - Toggle Habitable Zone visualization
P - Toggle Hide Players
Related games
Ranked just above and below it in Entertainment, by players right now.
The Fate of Everything Solar System→The Fate of EVERYTHING Solar System
Genre historynone yet
No changes recorded since tracking began.
Description history2 changes
Ride time all the way to the end.
Warning: If you have bad internet connection or a poor device, your device WILL RAGE QUIT if it goes anywhere near this INSANE Solar System model.
Primary scale: 1 AU = 50 studs
- Used for the Sun and orbits.
Secondary scale: 13,333.333 km = 1 stud
- Exaggerates the planets by a factor of roughly 224.4. Otherwise, anything smaller than Jupiter's moon Europa would be smaller than Roblox's size limit.
To be clear, I used AI a lot, but never for anything more than coding. Everything else here is human made. I don't own any texture here except for the Sun.
The orbits of moons are brutally precise, but their distances from their planets have been made much closer than usual. Moons are typically much further away from their planets than they appear in the game, at least compared to the size of the planets. In reality, many if not all of them would be inside their planet if they used the primary scale for distance.→Ride time all the way to the end.
Warning: If you have bad internet connection or a poor device, your device WILL RAGE QUIT if it goes anywhere near this INSANE Solar System model.
Primary scale: 1 AU = 50 studs
- Used for the Sun and orbits.
Secondary scale: 13,333.333 km = 1 stud
- Exaggerates the planets by a factor of roughly 224.4. Otherwise, anything smaller than Jupiter's moon Europa would be smaller than Roblox's size limit.
To be clear, I used AI a lot, but never for anything more than coding. Everything else here is human made. I don't own any texture here except for the Sun.
PC Setting Shortcuts:
F - Toggle Sun Flare
N - Toggle Name Labels
B - Toggle Orbit Visualization
T - Toggle Trails
L - Toggle Helper Light
H - Toggle Habitable Zone visualization
P - Toggle Hide Players
My strength has left me...
Behold... a very heavily detailed solar system model that features planets, moons, orbital precession, solar evolution, etc!
Warning: If you have bad internet connection or a poor device, your device WILL RAGE QUIT if it goes anywhere near this INSANE solar system model.
Primary scale: 1 AU = 50 studs
- Used for the Sun and orbits.
Secondary scale: 13,333.333 km = 1 stud
- Exaggerates the planets by a factor of roughly 224.4. Otherwise, anything smaller than Jupiter's moon Europa would be smaller than Roblox's size limit. Yeah, I didn't set that rule...
To be clear, I used AI a lot, but never for anything more than coding. Everything else here is human made.
The orbits of moons are brutally precise, but their distances from their planets have been made much closer than usual. Moons are typically much further away from their planets than they appear in the game.→Ride time all the way to the end.
Warning: If you have bad internet connection or a poor device, your device WILL RAGE QUIT if it goes anywhere near this INSANE Solar System model.
Primary scale: 1 AU = 50 studs
- Used for the Sun and orbits.
Secondary scale: 13,333.333 km = 1 stud
- Exaggerates the planets by a factor of roughly 224.4. Otherwise, anything smaller than Jupiter's moon Europa would be smaller than Roblox's size limit.
To be clear, I used AI a lot, but never for anything more than coding. Everything else here is human made. I don't own any texture here except for the Sun.
The orbits of moons are brutally precise, but their distances from their planets have been made much closer than usual. Moons are typically much further away from their planets than they appear in the game, at least compared to the size of the planets. In reality, many if not all of them would be inside their planet if they used the primary scale for distance.