Rival Ducks

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RTA

Tracked since by TIMMY12_YT

PlayOpen on Roblox
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About

I thought it'd be cool... BUT IT WAS HELL Keybinds: F3 -- Show some stuff F3 + V -- Toggle Visualizer F3 + B -- Change Visualizer Mode Update Log - 9/3/2025 Added some reverb... TOOK ME HOURS... For now it just adjust wet levels but I'll get to it. Also the performanced tanked since now it has to fire 2x the rays. I'll just make the update times for the echoes slower to remedy this but for now good night. Update Log - 9/20/2025 COMPLETELY reworked it. Now every time a ray bounces I check for Line of Sight for every sound that could realistically be heard. I also changed how permeation works now, instead of having each ray able to permeate; I fire 1 ray when a sound object isn't being hit by any other rays. I've also now used Equalizers for muffling instead of just volume. Echo was in the concept I made but not right now yet... BUT I already got the stuff I need to implement echo and reverb just wait a bit lol. 9/25/25 Octrees