pillars.
Tracked since by juan b undone games
Concurrent players
Metrics over time
About & history
'' where souls are given 2 options ,, [flashing lights / loud sounds / maybe laggy too] 1/2/26 + more accurate to gluttony's layer of dantes inferno (added falling hail) 31/1/26 (tomrorow is apocalypse for us non-dynamic heads users) + wind sfx when falling volume is lowered + cooler underwater effect + working on death badge 31/10/25 (happy halloweens) + shift to run + wakeup sequence + pillars are more close together

