Subtract Destruction Testing
Tracked since by GohanDucis
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About & history
Fun little personal challenge to see if I can make a subtraction tool system completely from scratch. Still working out a few bugs. Controls: 1 -> Equip Subtraction Tool MB1 -> Subtract E -> Anchor Tool F -> Change Tool Shape G -> Toggle BulkyAim R -> Reset Map LeftCtrl + MouseWheel -> Tool Size Change LeftShift -> Sprint Spacebar -> Double Jump Future Features: + Model isolation (unanchored parts/models that are split will create new models) + Anchorpoints (anchored parts will become unanchored if they're no longer touching their anchor point) + Tool Orientation + UI for configurations & controls + Maybe mobile support? Known Bugs: - Some parts are undetectable by the box collision detection if subtraction is spammed too quickly - Parts with sizes that aren't wholly divisible by 2 will result in uneven final sizes (merging pieces during subtraction process guarantees this issue) - Parts sometimes take too long to be inserted after the subtraction process

