TRIGGER LOGIC [Pre-Alpha]
Tracked since by -THE CONDUIT INITIATIVE-
Concurrent players
Metrics over time
About & history
Down under the streets where nobody looks, people gather around a table that shouldn’t exist. No neon signs, no cheering crowds, the most you get is a dealer who doesn't feel human. The rules change from room to room, and half the time you can’t tell whether the game is testing your instincts or trying to break them. Some swear the Dealer isn’t human at all, just something bound to the table, dealing out fate to anyone stupid or brave enough to sit down. The deeper you go, the stranger the rooms get—collapsed stations, flickering halls, places that feel like they’ve been waiting for you. Trigger Logic isn’t about winning. It’s about proving you can think where thought barely survives. (Game is in HEAVY Pre-Alpha, expect bugs and unfinished features as it is being worked on by a solo dev. You can join the server to ask questions or make suggestions. I have an extensive roadmap for the game with lore, more gamemodes, and more in the future) Tags: Horror, Thriller, Multiplayer, Mystery

