As an ever-expanding building forms around you, lights begin to flicker, fail, and break under the influence of something unseen: Dread. Your only defense is movement, awareness, and speedracing from room to room to keep the lights alive before your sanity collapses.
This is easily my most high-effort project yet, and one of my only genuinely completed and perfect games. I will probably end up going back and adding some cool updates, so stay tuned. But for now, I think I'm pretty happy with this.
Ritual Update: 8/26/28 ~40 hours
Added Modifiers, fixed every room.
Added room recursion, new doors, Ritual lights, a Light Testing UI, and new slanted rooms.
Overhauled RoomGen and the sanity/UI systems, fixing room generation, light break sounds, and client sanity registration.
Massively improved lighting with custom flicker sounds for Incandescent, Cursed, and Holy lights. Removed ending static, updated the ending jumpscare sound, and added an epilepsy warning.→As an ever-expanding building forms around you, lights begin to flicker, fail, and break under the influence of something unseen: Dread. Your only defense is movement, awareness, and speedracing from room to room to keep the lights alive before your sanity collapses.
This is easily my most high-effort project yet, and one of my only genuinely completed and perfect games. I will probably end up going back and adding some cool updates, so stay tuned. But for now, I think I'm pretty happy with this.
Ritual Update: 8/26/28 ~40 hours
Added Modifiers, fixed every room. Added Halogen bulbs.
Added room recursion, new doors, Ritual lights, a Light Testing UI, and new slanted rooms.
Overhauled RoomGen and the sanity/UI systems, fixing room generation, light break sounds, and client sanity registration.
Massively improved lighting with custom flicker sounds for Incandescent, Cursed, and Holy lights. Removed ending static, updated the ending jumpscare sound, and added an epilepsy warning.
2026-08-31As an ever-expanding building forms around you, lights begin to flicker, fail, and break under the influence of something unseen: Dread. Your only defense is movement, awareness, and speedracing from room to room to keep the lights alive before your sanity collapses.
This is easily my most high-effort project yet, and one of my only genuinely completed and perfect games. I will probably end up going back and adding some cool updates, so stay tuned. But for now, I think I'm pretty happy with this.
Ritual Update: 8/26/26
Added room recursion, more doors, Ritual lights, and a Light Testing UI.
Fixed room generation issues and overhauled roomgen. Fixed light break sounds, client sanity registration, and revamped the sanity/UI systems.
Added new slanted rooms, removed ending static, and updated the ending jumpscare sound.
Massively improved lighting with custom flicker sounds for Incandescent, Cursed and Holy lights. Added an epilepsy warning.→As an ever-expanding building forms around you, lights begin to flicker, fail, and break under the influence of something unseen: Dread. Your only defense is movement, awareness, and speedracing from room to room to keep the lights alive before your sanity collapses.
This is easily my most high-effort project yet, and one of my only genuinely completed and perfect games. I will probably end up going back and adding some cool updates, so stay tuned. But for now, I think I'm pretty happy with this.
Ritual Update: 8/26/28 ~40 hours
Added Modifiers, fixed every room.
Added room recursion, new doors, Ritual lights, a Light Testing UI, and new slanted rooms.
Overhauled RoomGen and the sanity/UI systems, fixing room generation, light break sounds, and client sanity registration.
Massively improved lighting with custom flicker sounds for Incandescent, Cursed, and Holy lights. Removed ending static, updated the ending jumpscare sound, and added an epilepsy warning.
2026-08-28