Dive into someone's mindspace, gathering memory fragments to learn about them.
A short game demo based on the "Jealous" Music Video by Rei Caffie
Other inspirations include A Hat in Time, deltarune, Nullscape, OWATAMSATE
Controls (unconfigurable for now sorry):
C/LMB - Slide
Space - Wallkick (When beside a wall)
E - Hook (While sliding)
LAlt - Lock/Hide Mouse
Umbrella
Fully recharges in 2s after 1s
Space (Hold) - Slow fall (2s max)
Shift/RMB - Dash (50% charge for 0.3s)
Interrupted by unequipping
---
[ August 30 Update - "Leaderboard" ]
* Added 2 leaderboard categories (any% and 100%)
* Dash now has 2 charges
* Humanoid flinging fixed
* Patch Umbrella cheese
* Automatic mouse lock
* Cassette hitbox increased
* New win screen
---
Coming soon:
* Multiplayer support
* Infinite mode
* Checkpoints
* Bad Thoughts (Enemies)
* Innates (Character Passives)
How many people play Emotions [Public Beta] right now?
Emotions [Public Beta] has 0 concurrent players right now. Its all-time peak is 6 players, reached in August 2026.
Who made Emotions [Public Beta]?
Emotions [Public Beta] was created by reimakesgames.dev on Roblox.
Is Emotions [Public Beta] popular?
Emotions [Public Beta] is ranked #26,361 on Roblox by concurrent players, and #3,557 of 40,377 in Obby & Platformer.
How many visits does Emotions [Public Beta] have?
Emotions [Public Beta] has 8.3K total visits (8,309).
What is Emotions [Public Beta]'s rating?
Emotions [Public Beta] has a 100.0% like ratio from Roblox player votes.
When was Emotions [Public Beta] created?
Emotions [Public Beta] was created in December 2025.
How many players can join Emotions [Public Beta] at once?
Up to 1 players can be in a single Emotions [Public Beta] server.
Is Emotions [Public Beta] appropriate for kids?
Roblox lists Emotions [Public Beta] as suitable for all ages.
When was Emotions [Public Beta] last updated?
Emotions [Public Beta] was last updated in September 2026.
CCU over time
Change history
Name history1 change
Emotions→Emotions [Public Beta]
Genre historynone yet
No changes recorded since tracking began.
Description history3 changes
Dive into someone's mindspace, gathering memory fragments to learn about them.
A short game demo based on the "Jealous" Music Video by Rei Caffie
Other inspirations include A Hat in Time, deltarune, Nullscape, OWATAMSATE
Controls (unconfigurable for now sorry):
C/LMB - Slide
Space - Wallkick (When beside a wall)
E - Hook (While sliding)
LAlt - Lock/Hide Mouse
Umbrella
Fully recharges in 1s after 3s
Space (Hold) - Slow fall (2s max)
RMB - Dash (0.4s max)
Interrupted by unequipping
---
[ August 27 Update - "The Umbrella" ]
* New sound cues for movement
* Umbrella - Dashing and Gliding mechanic
* Landing velocity penalty reduced
* Updated scripted event visuals
* Added rain
* Added speed indicator
* Body visible in first person now
* Added Running and Sliding animations
---
Coming soon:
* Multiplayer support
* Infinite mode
* Checkpoints
* Bad Thoughts (Enemies)
* Innates (Character Passives)→Dive into someone's mindspace, gathering memory fragments to learn about them.
A short game demo based on the "Jealous" Music Video by Rei Caffie
Other inspirations include A Hat in Time, deltarune, Nullscape, OWATAMSATE
Controls (unconfigurable for now sorry):
C/LMB - Slide
Space - Wallkick (When beside a wall)
E - Hook (While sliding)
LAlt - Lock/Hide Mouse
Umbrella
Fully recharges in 2s after 1s
Space (Hold) - Slow fall (2s max)
Shift/RMB - Dash (50% charge for 0.3s)
Interrupted by unequipping
---
[ August 30 Update - "Leaderboard" ]
* Added 2 leaderboard categories (any% and 100%)
* Dash now has 2 charges
* Humanoid flinging fixed
* Patch Umbrella cheese
* Automatic mouse lock
* Cassette hitbox increased
* New win screen
---
Coming soon:
* Multiplayer support
* Infinite mode
* Checkpoints
* Bad Thoughts (Enemies)
* Innates (Character Passives)
Dive into someone's mindspace, gathering memory fragments to learn about them.
A short game demo based on the "Jealous" Music Video by Rei Caffie
Other inspirations include A Hat in Time, deltarune, Nullscape, OWATAMSATE
Controls (unconfigurable for now sorry):
C/LMB - Slide
Space - Wallkick (When beside a wall)
E - Hook (While sliding)
LAlt - Lock/Hide Mouse
---
[ August 27 Update - "The Umbrella" ]
* New sound cues for movement
* New Umbrella and Gliding mechanic
* Landing velocity penalty reduced
* Updated scripted event visuals
* Added rain
* Added speed indicator
* Body visible in first person now
* Added Running and Sliding animations
---
Coming soon:
* Multiplayer support
* Infinite mode
* Checkpoints
* Bad Thoughts (Enemies)
* Innates (Character Passives)
Icon historynone yet
No changes recorded since tracking began.
Thumbnail history1 change
Thumbnail added
Video historynone yet
No changes recorded since tracking began.
→Dive into someone's mindspace, gathering memory fragments to learn about them.
A short game demo based on the "Jealous" Music Video by Rei Caffie
Other inspirations include A Hat in Time, deltarune, Nullscape, OWATAMSATE
Controls (unconfigurable for now sorry):
C/LMB - Slide
Space - Wallkick (When beside a wall)
E - Hook (While sliding)
LAlt - Lock/Hide Mouse
Umbrella
Fully recharges in 1s after 3s
Space (Hold) - Slow fall (2s max)
RMB - Dash (0.4s max)
Interrupted by unequipping
---
[ August 27 Update - "The Umbrella" ]
* New sound cues for movement
* Umbrella - Dashing and Gliding mechanic
* Landing velocity penalty reduced
* Updated scripted event visuals
* Added rain
* Added speed indicator
* Body visible in first person now
* Added Running and Sliding animations
---
Coming soon:
* Multiplayer support
* Infinite mode
* Checkpoints
* Bad Thoughts (Enemies)
* Innates (Character Passives)
Dive into someone's mindspace, gathering memory fragments to learn about them.
A short game demo based on the "Jealous" Music Video by Rei Caffie
Other inspirations include A Hat in Time, deltarune, Nullscape, OWATAMSATE
Controls (unconfigurable for now sorry):
C/LMB - Slide
Space - Wallkick (When beside a wall)
E - Hook (While sliding)
LAlt - Lock/Hide Mouse
---
[August 9 Update]
* Sprinting is now default
* Added new rooms
* Added jump pads
* Made music include vocals
* Slide friction increased
* Reduced darting efficiency
* Landing now reduces your velocity slightly
---
Coming soon:
* Multiplayer support
* Infinite mode
* Checkpoints
* Bad Thoughts (Enemies)
* Innates (Character Passives)→Dive into someone's mindspace, gathering memory fragments to learn about them.
A short game demo based on the "Jealous" Music Video by Rei Caffie
Other inspirations include A Hat in Time, deltarune, Nullscape, OWATAMSATE
Controls (unconfigurable for now sorry):
C/LMB - Slide
Space - Wallkick (When beside a wall)
E - Hook (While sliding)
LAlt - Lock/Hide Mouse
---
[ August 27 Update - "The Umbrella" ]
* New sound cues for movement
* New Umbrella and Gliding mechanic
* Landing velocity penalty reduced
* Updated scripted event visuals
* Added rain
* Added speed indicator
* Body visible in first person now
* Added Running and Sliding animations
---
Coming soon:
* Multiplayer support
* Infinite mode
* Checkpoints
* Bad Thoughts (Enemies)
* Innates (Character Passives)