Project TWD & Npc Logic
Tracked since by Zionpogi1322
Concurrent players
Metrics over time
About & history
🛠️ [AI TEST] Combat & NPC Logic Sandbox **Focus: Mechanical testing of NPC Artificial Intelligence and Player State transitions.** 🧟 AI & NPC Features: Walker Intelligence: Test the pathfinding and aggro range for the models placed in ReplicatedStorage. [cite: 2026-02-16] Humanoid Integration: Test custom speed and movement variables for the NPC humanoids. [cite: 2026-02-16] Combat Feedback: Test hit detection and damage scaling for the player. 💀 Death System (v2.0): Physics Ragdoll: Automatically convert JointBreak to BallSocketConstraint when HP reaches 0. FPS Death Cam: Scripted camera state that follows the head's CFrame to ground level for ultimate immersion. The "Wasted" Loop: 8-second blackout sequence to ensure the full custom death audio plays before the "Wake Up" fade-in begins. ID: 139203439169314 Oof-Bypass: Remove the default "Oof" sound entirely in favor of the GTA-style death sting.

