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DEADZONE

Tracked since by vruvbhughy2

PlayOpen on Roblox
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About

DeadzoneZackZak: I originally designed Deadzone as a large open space, but added mountains and passages and decided to keep them–they obstruct your view-line, but in a good way. It helps make the map feel bigger and encourages people to explore more. Allowing people to move higher can actually increase the time it takes to travel from one location to another. Sure, you could walk there on the ground, or you could see if there’s a quicker path higher in the level. DeadzoneZackZak: The hardest thing to get right, the one thing you can never get right, is keeping everyone happy. People will always get angry for one reason or another. It’s impossible to meet everyone’s expectations. DeadzoneZackZak: I agree. Outside of ROBLOX users, the average person isn’t going to watch Deadzone videos. Though inside the community, a lot of people watch Deadzone videos just to see some of the rare weapons or see what strategies other users are using to survive.