this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- tie up legs
B - Carry/Drop (has to be roped first)
Tags: Prison, Jail, Police, Prisoner, Inmate, Robbery, Roleplay, Prison Roleplay, Jailbreak, Cops and Robbers
Experiences
5,057,357
Snapshots · 24h
29.7M
Kept forever
290.74M
Change history
Name history5 changes
[UPDATE] SWMG Advanced Restraint System + City→[UPDATE] SWMG City
[UPDATE] SWMG City→[UPDATE] SWMG Advanced Restraint System + City
cops and robbers→[UPDATE] SWMG City
[UPDATE] SWMG City
→cops and robbers
SWMG Advanced Restraint System + City→[UPDATE] SWMG City
Genre historynone yet
No changes recorded since tracking began.
Description history7 changes
this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- tie up legs
B - Carry/Drop (has to be roped first)→this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- tie up legs
B - Carry/Drop (has to be roped first)
Tags: Prison, Jail, Police, Prisoner, Inmate, Robbery, Roleplay, Prison Roleplay, Jailbreak, Cops and Robbers
###############################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################→this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- tie up legs
B - Carry/Drop (has to be roped first)
this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- tie up legs
B - Carry/Drop (has to be roped first)→###############################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- put someone in tie (has to be tied first)
B - Carry/Drop (has to be roped first)→this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- tie up legs
B - Carry/Drop (has to be roped first)
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- put someone in tie (has to be tied first)
B - Carry/Drop (has to be roped first)→this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- put someone in tie (has to be tied first)
B - Carry/Drop (has to be roped first)
→Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- put someone in tie (has to be tied first)
B - Carry/Drop (has to be roped first)
this has the original SWMG Advance Restraint System and combined a map into it
Key Functions
POLICE:
Handcuffs - put someone in handcuffs
F - Search/Frisk (has to be cuffed first)
G - Grab/Release (has to be cuffed first)
H - Arrest/Jail (has to be cuffed first)
K - Kneel/Stand (has to be cuffed first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
FUGITIVE:
Rope - tie up arms behind back
F - Search/Frisk (has to be tied first)
G - Grab/Release (has to be tied first)
K - Kneel/Stand (has to be tied first)
L - Pin (has to be kneeled first)
B - Carry/Drop (has to be pinned first)
Rope Legs- put someone in hogtie (has to be tied first)
B - Carry/Drop (has to be roped first)
Collar - put someone in collar
H - Chain/Unchain (has to be collared first)
F - Chain to Pole (has to be chained first, hover cursor to pole)
F - Unchain from Pole (has to be chained to pole first, hover)→