Ambient Nights / Part 2 - Memory Floodback
Tracked since by Ghost_SteffAlt
Concurrent players
Metrics over time
About & history
Ambient Nights / Part 2 Memory Floodback The orb wasn’t there yesterday. Players don’t find it through a quest marker or a hint. It simply appears — hovering a few centimeters above the Abyss. No glow, no sound, no animation. Just a perfect sphere, matte and silent, as if it has always belonged to the night. The First Observation When a player gets close, the air around it feels heavier. Not dangerous — just aware, like the atmosphere is paying attention. If they step even closer, the orb shifts. Not physically. Its reflection changes. It shows the player’s silhouette… …but not the environment behind them.

